
The lowest jump height will keep King Dedede in the bottom screen of the 3DS, while the upper two launch him into the higher screen, so the player will need to keep eyes on both screens while playing.

To move forward, King Dedede has to jump across the drums and head toward the right, with the player needing to make the decision of how high King Dedede ought to jump and where he will land afterward in order to collect coins and avoid danger, such as colliding with enemies and hazards or falling into the bottomless pit between the drums.

Not pressing A resets him to the lowest jump height.

Points are earned in stages by collecting coins, completing the stage quickly, and clapping at the peak of each jump (a move referred to as a Backbeat). Clearing a stage gives a medal depending on how many points were earned, ranging from bronze up to platinum. There are a total of three normal stages and an extra stage that must be unlocked, with each stage being faster than the last.

In-game tutorial text for Dedede's Drum Dash, from Kirby: Triple Deluxeĭedede's Drum Dash is a Sub-Game in Kirby: Triple Deluxe where the player controls King Dedede in a rhythm-based challenge involving bouncing along drums, collecting coins, and avoiding enemies to the beat of the music that is playing. The main menu theme for Dedede's Drum Dash.īounce King Dedede along the drums! Move forward with →, and go for the goal!
